How to Build Terrain Nodes for Dungeon Siege
By Jim Farris (Xaa)
<%
String d = request.getParameter("part");
if (d != null) {
try {
int day = Integer.parseInt(d);
if ((new java.io.File("/home/dinfinit/public_html/reference/dungeoneering/tutorials/building_nodes/" + day + ".jsp")).exists()) {
out.flush();
request.getRequestDispatcher(day + ".jsp").include(request, response);
out.print( "
<< " +
( day > 1 ? "Previous" : "Previous" ) +
" | Table of Contents | " +
( day < 10 ? "Next" : "Next" ) +
" >>");
}
else {
out.print("That file was not found.");
}
} catch (NumberFormatException nfe) {
out.print("That file was not found.");
}
}
else {
%>
Before we begin, this tutorial presumes the following:
- You already have GMAX installed, and it works.
- You already have the DSTK installed, and it works.
- You already are familiar with editing gas files and creating tank files, and
either have Tank Viewer/Tank Creator, or are using the Siege Editor.
- You are already familiar with the NNK and file naming system used in Dungeon Siege.
- You already have Paint Shop Pro or Adobe Photoshop installed, and are very familiar with
how to use it.
- You already have PSD2RAW and RAW2PSD, and know how to use them.
If you do not meet the above 6 criteria, please read another tutorial, this
guide will just frustrate the hell out of you. I am not going to answer
questions that pertain to these areas, nor will this tutorial cover them in
any way.
<%@include file="menu.html" %>
<%
}
%>
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